Much like a lot of the movies coming out of Hollywood these days, game developers are relying on classic games to see what can be brought back as a remake or reboot. But, unlike the movies coming out of Hollywood, game developers are bringing back games that are actually worth bringing back as remakes or reboots. They remake or remaster the game with upgraded graphics and updated controls/gameplay and re-release them.
Spyro was remastered and looks awesome (click [here] for a VPP rundown of the Spyro Reignited Trilogy re-release). Crash Bandicoot's kart racing game was remastered (click [here] for a VPP rundown of CTR: Crash Team Racing Nitro Fueled). The Legend of Zelda: Link's Awakening, released in September 2019, is a nod to the original that was released in 1993 (click [here] for a VPP rundown of The Legend of Zelda: Link's Awakening). Some franchises are getting new installments to the series as well as remastering some previous titles (Resident Evil and Final Fantasy fans know all about it). Either way you spin it, remakes, reboots, and remastered games are here to stay.
MediEvil was first released in October of 1998 for the original PlayStation. Upon it's release, MediEvil received relatively positive reviews. People loved the graphics, storyline, and gameplay. And of course, when you release a video game where the main character is a skeleton and you have to fight your way through a world of the undead in October, you're going to get good reviews and plenty of sales.
As stated above, this iteration of MediEvil that was released on October 25th, 2019 is a remaster of the original. The main difference between a remaster and a remake is that a remaster is basically a shot for shot version of the original, but with upgraded visuals (technology has evolved so much in the last 20 years, you can understand why game developers would want to bring back some of the originals), whereas a remake plays off the original, but does more than just graphics (some like to say it's a complete overhaul including visuals, gameplay, and storyline even).
Play as Sir Daniel Fortesque (a hero trying to earn his place after dying from taking an arrow to the eye during the first battle with Zarok) as you fight your way from level to level through the kingdom of Gallowmere to earn your place in the Hall of Heroes. After being summoned along with other undead creatures throughout Gallowmere by evil sorcerer Zarok, it is up to you to finally do what you couldn't do when you were still alive: defeat the sorcerer once and for all.
MediEvil is branded as an action-adventure game where, again, you fight from level to level and work your way up to the final boss. Gameplay for MediEvil is much like other action-adventure games. You get to freely explore the map, find and collect items, and fight all enemies that you encounter. There is also a wide array of weaponry to choose from on your adventure: swords, daggers, bow and arrows, crossbows, spears, axes.... heck, you could even use Sir Dan's arm as a weapon! Weapons are categorized into Melee Weapons and Projectile Weapons. Each weapon deals a different amount of damage and has its own strengths and weaknesses. For example, Sir Dan's arm is technically your very first weapon you have in the game. It's slow to swing and only deals 10 damage points; chances are low that you'll ever want to keep his arm as a primary weapon. The first 'true' weapon you should find is a Small Sword. It deals slightly more damage than the arm (16 damage points to 10) and can be swung at a faster pace. For some range, you'll eventually have a crossbow and/or a longbow. The crossbow deals low damage points, but reloads and shoots at such a fast pace, that it can very useful when you're in a bind. The longbow deals a significantly higher amount of damage when compared to the crossbow (45 points to the crossbow's 8 points), however, it takes longer to shoot and so if you happen in close quarters with your enemy, the longbow may not be the best option.
For a more detailed look at the different weapons that you'll encounter, click [here].
A big part of the gameplay of MediEvil is the puzzles. What would any of these explorer action-adventure games be without their little "side quests?" As you go through each level, be on the lookout for rune stones. Rune stones will ultimately help you to unlock doors and explore even more of the map. The stones aren't just laying around though; some will require you to solve puzzles. Per PlayStation.com: "Throughout the world of Gallowmere, you’ll encounter all kinds of puzzling conundrums, from locked doors, to impassable rivers, to death-dealing booby traps." But don't worry, these puzzles aren't meant to keep you up all night. Because MediEvil is designed for a rather broad audience, they should be relatively easy to solve (one would hope, anyway).
One of the better side quests or puzzles throughout the game is keeping up with the Lost Souls. There are 19 souls in total and only after you have found and "laid to rest" all of the souls, will you unlock the best bonus feature of MediEvil: the original MediEvil PlayStation 1 game! The Lost Souls are scattered all throughout Gallowmere and must be laid to rest in a specific order before you can unlock the PS1 original, though. So pay close attention to where you've searched for the Lost Souls and listen closely to the riddles to determine which order to lay them to rest!
Another feature about combat and gameplay is the power of the chalices. Per James Swinbanks, a reviewer at gamespot.com: "You earn new weapons by killing enough of the enemies wandering around a level, which will fill and reveal a hidden chalice. This grants you entrance to the Hall of Heroes--an in-between level where characters from Daniel’s past offer up new weapons. Filling and finding each chalice isn’t essential for progression, but the extra effort it takes to do so is very much worth it."