Whether you're a fan or not, just about everybody and their brother has seen at least one episode of The Walking Dead. The TV show became an instant hit the moment it hit the airwaves on Halloween night 2010. It's been on air for 10 seasons and doesn't show any signs of slowing down. Cast and characters have changed, storylines have changed, the survivors have fought their way across what seems like the entire United States... but one thing remains constant: the other survivors you run across are just as dangerous as (if not more than) walkers.
There have been many other TV shows, movies, and video games that focus on surviving a zombie apocalypse, but The Walking Dead has definitely been one of those that has had sustained success over a long period time. There have been all different types of zombies throughout cinema history: you have zombies that are super fast and can chase you down, you have zombies who aren't quite as brain dead as you'd think, you have zombies who are sophisticated and can still think and coordinate with one another, you have zombies who essentially have superpowers (super strength and speed)... and then you have Walkers; slow moving, rotting flesh, seemingly incapable of thinking about nothing other than feeding, and non-superpowers. I'm not saying I would survive a zombie attack any better than anyone else, but if I had to choose between fighting against the zombies featured in Zack Snyder's 2004 remake of George A. Romero's original Dawn of the Dead (they were the super fast ones that could practically outrun vehicles), or the zombies from 2009's Zombieland (not as fast as the ones from Dawn of the Dead, but faster than Walkers and still able to think and move as well as someone who was still alive), or the zombies from 2013's Warm Bodies (capable of having complete thoughts, coordination, friends, basically a life after death with no ill effects [other than being a zombie of course]), or the zombies from 2013's World War Z (these zombies were super fast when they needed to be and could coordinate with one another; *SPOILER ALERT* remember the scene where they built a zombie wall to then get over the wall in Jerusalem? yeah, no thanks!), or the Walkers from The Walking Dead, I might have to take my chances with Walkers. Again, when I'm surrounded by 100 Walkers, I'd probably be dead anyway, but if it was just 1 or 2, I think I have a better chance of outrunning them at least.
The Walking Dead: Saints & Sinners gives you the opportunity to see if you could in fact survive a zombie apocalypse. This is your chance to prove that you have what it takes to outrun or fight your way through hordes of flesh-eating zombies.
TWD: Saints & Sinners is not exactly the same as other zombie [and/or first person shooter] games on the market. It's available on the PlayStation 4 and PC, but the one other requirement you need in order to play the game is a virtual reality headset and controllers! I personally feel that zombie [and most first-person shooter] games are best suited for virtual reality. This truly allows you to feel as if you are among the crowds. With the VR headset and controllers, you'll be swinging and punching and shooting with the best of them and not just controlling a character with a joystick and buttons.
As fans of The Walking Dead know, the story takes place in Atlanta and throughout the surrounding Georgia country side. For this installment in the series, the dead walk the streets of New Orleans. In the grand scheme of things, whichever city your're fighting zombies in doesn't matter; survival is the only option. And if there is a zombie apocalypse, chances are that other cities are overrun too. But, if you know anything about The Big Easy, it does make for a beautiful backdrop (New Orleans is so unique in culture, architecture, design, and environment).
There's all this talk about a zombie apocalypse and surviving being bitten, eaten, and not turning yourself, but you cannot forget about everything else you need to survive: disease, illness, starvation, injuries, and most importantly... other survivors. It's been depicted in books, comics, movies, and games, but other survivors can and probably will be more dangerous than the actual zombies. For one, zombies are out to eat your brains, while survivors are out to eat whatever it is you're eating [oh, you're eating fried chicken? yeah, I'm hungry and I want that... now... *while holding a gun to your head*]. Second, zombies don't have emotions, they just want to eat; humans are very emotional and often will act irrationally because of their emotions and will stop at nothing to feel a certain way. Third, zombies are already dead and don't have the fear of dying. Survivors are called survivors for a reason, they've been able to evade death and will fight anyone, dead or alive, to stay that way.
Saints & Sinners is no different. One of the main plot lines is whether or not to join up with one of two factions fighting for control of New Orleans. According to vrwalkingdead.com: "Two forces clash for the fate of New Orleans. The Tower, commanded by the authoritarian Mama, and the Reclaimed, led by the charismatic Jean-Baptiste. The Tower seeks total loyalty and a city under the rule of law; their law. The Reclaimed seek to live in a new world free of the rules of the past. They also practice ritualistic revenge on their path to justice. One promises safety and control, and the other promises freedom. Both have a price." So yeah, not only do you have to survive the undead outside, but you have the survive the alive inside. This little twist to the plot makes this game more than just a survival game. You have to truly decide whether to join up with one faction over the other, or whether you want to go at it alone and be factionless.
One of the other features of the game that make it more than a survival game is your ability to control the outcome of the plot. It's not necessarily a pre-determined plot or storyline that you just lazily walk through. Every move your make, every decision you make, every step you take can take you in a new direction. There are little side missions you can either pursue or walk away from, but just know that you can make friends and/or enemies real quickly. As one reviewer put it, and I'm paraphrasing here: "you run across one group of survivors who ask you to do them a favor, in exchange for supplies, but when you get to the destination, you find out that the second group gives you other "options." You then have to decide if you want to stick with Group 1 and carry out their task, or do you carry out Group 2's mission and potentially double-cross Group 1." As the reviewer at IGN.com says, "....suddenly I had several new friends and, as I'd learn when we all went back over to the first group's home base, several new enemies as well." If you haven't figured it out by now, this is there the developers get the name Saints & Sinners from. The Walking Dead: Saints & Sinners essentially becomes a "Choose your own adventure" series. The way you act, the way you walk, the way you talk, the way you approach somebody, the way you say yes or no... everything you do will affect how the rest of the world looks and reacts to you.
Standard Edition: includes the digital game code and an in-game digital pre-order bonus ["The Sheriff" revolver]
Tourist Edition: includes the digital game code; in-game digital pre-order bonuses ["The Judge" bat, "The Sheriff" revolver, "The National" knife, in-game craft recipes for each weapon, and "Bustomization" New Orleans voodoo dolls]; and additional bonuses [podcasts; trailer song; game soundtrack; PSVR only: Dynamic Theme]
Tower Edition: includes the digital game code; in-game digital pre-order bonuses; additional bonuses; and Collector's Swag physical items [reversible backpack (tailored to be an HMD travel case), magnetic camping lantern, Collector's Challenge coin, concept art stash, buttons/pins, postcards, and a 16GB "thumb" drive]